Thursday, 4 December 2014
Wednesday, 24 September 2014
Monday, 15 September 2014
Sunday, 14 September 2014
Wednesday, 27 August 2014
Wednesday, 23 July 2014
Sunday, 29 June 2014
Research
This book is one of the way how I did my research on The KadazanDusun's tribe.
It contains the history of the KadazanDusun, sub-tribes, Festivals, etc.
Saturday, 28 June 2014
Selected Proposed Title
1.0 Title
The Sabah Virtual Heritage Village
(KadazanDusun Tribe)
2.0 Abstract
This application is about the reconstruction of Sabah
Heritage Village and to show how the tribe lives before. User can explore The
Sabah Heritage Village virtually which consists of different traditional houses
of the tribes that exist in Sabah.
Although this application
is about a Heritage Village, it is mainly focus on the KadazanDusun Penampang
tribe's lives and their traditional house.
In this application, user can explore the re-construction
of the KadazanDusun's house, experience and gain the knowledge of the way how
the tribe lives. User are also able to explore the traditional houses of other
tribes, but they will not be able to enter the house.
3.0 Target Audience
The target audience for this application are from 13
years old until 25 years old.
4.0 Goal
In this application, user are able to experience inside
The Sabah Virtual Heritage Village which consist of different types of
traditional houses from different tribes that exist in Sabah. Although there
are many tribes in Sabah such as Bajau, Murut and many more, this application
will focus more on the KadazanDusun Penampang tribes.
As time goes by quickly, there are not many traditional
houses left in Sabah. Thus, The Sabah Heritage Village was constructed outside
of the Sabah Museum. This application is created not only to preserve The Sabah
Heritage Village Virtually, but also enables user from other places to explore
and gain knowledge about the tribes in Sabah and their traditional houses.
Cultural Heritage can be preserve by reconstructing it
into the virtual environment. In real life, cultural heritage may be missing or
damage if it is not preserved well enough. By using virtual reality to enhance
this project, not only can user understand better on what was going on long
time ago but they are also able to experience how this tribe lives by going
through the 3D interactive environment. Unlike books or photographs, user are
not able to feel the experience and there will be no interactivity.
As far as I have been doing my research on Sabah Heritage
Village. I have yet to found any application doing the virtual heritage Sabah
Heritage Village.
5.0 Objectives
1. Enable user to explore
the Sabah Heritage Village Virtually
2. To let user to be
immerse physically and mentally through sounds and visual in the application
3. To let user understand
the different of each tribes and their houses
4. To allow user to understand how the tribes in Sabah lives5. To preserve the cultural heritage of the Sabah through virtual reality application
6.0 Benchmark
Virtual
Hadrian's Villa - Graphic
This application was designed by IDIA Lab about the Villa
of the Roman Emperor Hadrian. I'll be using this application as a benchmark for
the graphic of my application.
Rumah
Tukang Kahar - Environment
This application shows the reconstruction of the Rumah Tukang
Kahar and was designed by E-Warisan. I'll be using this application as a
benchmark for the environment of my application.
Uruk -
Artificial Intelligent (A.I) Behavior
This application is a joint research between University
of Western Sydney and Federation of American Scientists to re-create. In this
application also shows the behavior of the Artificial Intelligent (A.I)
Behavior. I'll be using this application as a benchmark for the A.I Behavior of my application.
Digital
Songline - Interactivity (Pop-up Info)
This application shows the life of the urban indigenous
peoples around australia and was funded by Australasian cooperative Research
Centre for Interaction Design. I'll be using this application as a benchmark
for the Interactivity (when moving close towards an object, a pop-up info will
appear) of my application.
7.0 Description
Level
1
In the first level, user will appear at the front
entrance of The Sabah Virtual Heritage Village. User will then enter the
village and they may also explore the environment inside which will have
several other tribe houses. The only house that user can enter is the
KadazanDusun house but they may also explore other tribe's houses which user
will not be able to enter.
A signboard will be located at the front of each of the
tribe's houses to let user know the name of the houses. Inside the KadazanDusun
house, there will be musical instruments and traditional clothes arranged. There
will be a living room which the music instrument will be located, two bedroom
which the traditional clothes of the KadazanDusun's tribe will be located and a
kitchen. User can interact with an object by moving closer to it and a pop-up
box will appear to show user the information of the object. Once user finish
exploring inside of the KadazanDusun's house, they will have to proceed to exit
the house through the kitchen's door and user will be loaded to the second
level of this application.
Level
2
In the second level, user are able to experience how the
KadazanDusun's live.
User will be loaded inside
the living room and user will have to walk outside of the house. At the stair,
there will be a female Non-Playable Character (NPC) standing. User will have to
interact with the female NPC to get a quest which requires users to find a male
NPC which is located near the paddy field. User can navigate through a mini map
which is located at the top right of the application to find the paddy field.
Along the way, user will be able to see the daily routine
that KadazanDusun people do in their daily life such as ploughed the paddy
field, hunting animals for food and more. Once user have found the male NPC,
proceed to interact with him. The Male NPC will require user to find an item for
him to work on the paddy field. After completing the quest, user may explore
the village and observe what the villagers (NPC) do around the area. To go to
the next level, user will have to go back and enter the house.
Level
3
In
the third level, user will appear at the stairs of the house. This final level
will allow user to experience the traditional dance by the KadazanDusun's
tribe. Before the dance starts user are required to help out the female NPC who
is standing outside of the house to find her traditional cloth which is located
inside the house in the bedroom. Upon finishing the quest, the dance will
start.
8.0 Interaction
1. User will be using keyboard as an
output. The WSAD key will allow user to move around.
2. Moving closer towards an object will
trigger a pop-up which will show user an information about the object.
3. Moving into the particles in this
application will allow user to proceed to the next level. In level 2, Particles
will only appear after user have completed the quest.
4. Pressing the "E" button
will allow user to interact with NPCs.
Wednesday, 18 June 2014
Proposed Title #4
Title: The Sabah Virtual Heritage Village
Abstract:
Exploring Sabah Heritage Village.
Target Audience:
13 years old until 25 years old
Goal:
1. What is the goal of the whole application?
In this application, user will able to explore the Sabah Virtual
Heritage Village which have different types of traditional house from different
tribes that existed in Sabah.
2. What is the application trying to solve?
As time goes by, there are not many traditional houses can be seen
in Sabah. Thus, this Heritage Village was created beside the Sabah Museum. This
application is created to make it easier for people from peninsular of Malaysia
to know different tribes and their traditional houses in Sabah.
3. What is the advantage of VR that can be exploited to enhance
project?
Virtual Heritage
4. Is this project new of has it been created before?
As far as I am doing the research. I have yet to found any application
doing the virtual heritage Sabah Heritage Village. But this idea is an inspiration from a seniors work about the virtual museum.
Objectives:
1. Enable user to explore the Sabah Heritage Village Virtually
2. To let user to be immerse physically and mentally with the
sound and visual provided
3. To let user understand the different of each tribes and their
houses
4. To show user how the tribes in Sabah lives
Benchmark:
1. Virtual Hadrian's Villa - Graphic and Sound
2.
Description:
User will first appear at the entrance of the Sabah Heritage Village. User can also interact with object and there will be a pop-up which will show the information.
Ongoing Research:
http://www.youtube.com/watch?v=EUZ30xRrNJs - Sabah: Legend of the Harvest Festival
Ongoing Research:
http://www.youtube.com/watch?v=EUZ30xRrNJs - Sabah: Legend of the Harvest Festival
Proposed Title #3
Title: The Kellie's Castle
Abstract:
In this application, users are required to find his partner which is lost inside the Kellie's Castle by finding items and clues.
Target Audience:
15 years old until 25 years old
Goal:
1. What is the goal of the whole
application?
In this application, users will
be controlling a male character. Users will have to find the character's
girlfriend who is lost inside the castle and also are able to explore the
history of every parts of Kellie's Castle.
2. What is the application trying
to solve?
During the World War 2, some part of the castle was
destroyed. Although the castle are still standing strong today, Kellie's Castle
is exposed to the Malaysia weather which cause parts of the Castle to suffer
corrosion. This application is created not only for future generation purpose,
but also to preserve the beauty and uniqueness of the castle's architectural.
Apart from preserving the beauty, this application will have story plot to make
the application more interesting.
3. What is the advantage of VR
that can be exploited to enhance project?
In this virtual heritage, users
can explore the Kellie's Castle with a different experience of interaction
which will be added to the application.
4. Is this project new of has it
been created before?
As far as I am doing the
research. I have yet to found any application doing the virtual heritage of
Kellie's castle except for a complete model of the kellie's castle.
Objectives:
1. Enable user to explore and
understand the history of Kellie's Castle
2. To allow user experience a
virtual heritage of the Kellie's Castle
3. To let user feel immersive when
listening to the sound in this application
4.
Benchmark:
1.
Amnesia - Interaction
2. Resident
Evil 6 - Graphic
3.
Description:
In the first level of the
application, user will appear at the bridge facing the Kellie's Castle. User
must find his partner who is lost inside the castle and to enter the place,
user will have to find the key which is hidden somewhere outside of the castle.
In the second level of the
application, user will have to find the clue which can be in a form of notes
and sound, to find his missing partner. In this level, user can explore and
learn the history of the Castle before continuing looking for his partner.
http://www.youtube.com/watch?v=a3dLSQxsE6Y
http://www.malaysia-traveller.com/kellies-castle.html
http://www.mdbg.gov.my/web/guest/757?p_p_id=56_INSTANCE_Q7tB&p_p_lifecycle=0&p_p_state=normal&p_p_mode=view&p_p_col_id=column-33&p_p_col_count=1&page=2
http://harithsidek.blogspot.com/2012/07/mengungkap-sejarah-serta-misteri-istana.html
Sunday, 15 June 2014
PROPOSED TITLE
Proposed Title #1
Title: The Forest
Abstract:
In this virtual environment, user are able to control a butterfly, where they have to get out from the polluted city to find a forest for the butterfly to live in. This application is to show how polluted environment can kill the beauty of nature.
Target Audience:
15 years old until 25 years old
Goal:
1. What is the goal of the whole application?
In this application, user will control a butterfly to get out from the polluted city and find a forest. This will allow user to see how polluted environment can destroy nature such as trees and animals.
2. What is the application trying to solve?
Natures are being destroy by the pollution created by human themselves. User will playing as a butterfly and experience how the life of butterfly are affected by the pollution.
3. What is the advantage of VR that can be exploited to enhance project?
As a human we live as we please in this world. Most of them cannot fully experience what is being experience by the nature. In order to make them realised about what is really happening in the polluted city, this application is able to let people see how the nature can be affected by the pollution. A butterfly will be use as the main character throughout the entire application.
4. Is this project new of has it been created before?
As far as I am doing the research. I have yet to found any game similar to my concept.
Objectives:
1. Enable user to interact with environment as a butterfly
2. To allow user to have the experience of being a butterfly
3. To let user understand the dangers that humans are causing towards nature
4. To allow user to have the feeling of protecting the beauty of nature from being destroy
Benchmark:
Ragnarok Online 2 - The Game Graphic
Windhaven - The Character controlling
Journey - Calm music
Description:
A cocoon can be seen hanging on the edge of the ceiling of a building. Suddenly it moves left to right as if something is trying to come out of it. From here, users will use the left right button on keyboard as an input to make an action on the cocoon until the butterfly is coming out of it.
After the birth of the butterfly, user will have to control the butterfly and clear the objectives to find the forest. Throughout the journey, user will find obstacles in the way which prevents the butterfly from going further. User will have to find out a way escaping from every obstacle that they encountered.
Interaction description:
1. Interact with environment as a Butterfly
PROPOSED TITLE
Proposed Title #2
Title: The Escape
Abstract:
Escape the underground tunnel
Target Audience:
15 years old until 25 years old
Goal:
To escape the underground tunnel by answering mathematic
questions/riddles with limited time.
In this application, user will experience an intense
experience where they have to solve mathematics question in order to get out
from the underground tunnel by given a limited amount of time to solve the
questions.
Objectives:
1. To allow user to think more faster
2. To allow user to have control over their emotion while in
a critical situation
Benchmark:
1. Tales Runner - Math survival map concept
2. Igneous - Game graphic
Interaction description:
1. Choosing and entering the correct tunnel that have the
correct answer attached to it.
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