Selected Proposed Title
1.0 Title
The Sabah Virtual Heritage Village
(KadazanDusun Tribe)
2.0 Abstract
This application is about the reconstruction of Sabah
Heritage Village and to show how the tribe lives before. User can explore The
Sabah Heritage Village virtually which consists of different traditional houses
of the tribes that exist in Sabah.
Although this application
is about a Heritage Village, it is mainly focus on the KadazanDusun Penampang
tribe's lives and their traditional house.
In this application, user can explore the re-construction
of the KadazanDusun's house, experience and gain the knowledge of the way how
the tribe lives. User are also able to explore the traditional houses of other
tribes, but they will not be able to enter the house.
3.0 Target Audience
The target audience for this application are from 13
years old until 25 years old.
4.0 Goal
In this application, user are able to experience inside
The Sabah Virtual Heritage Village which consist of different types of
traditional houses from different tribes that exist in Sabah. Although there
are many tribes in Sabah such as Bajau, Murut and many more, this application
will focus more on the KadazanDusun Penampang tribes.
As time goes by quickly, there are not many traditional
houses left in Sabah. Thus, The Sabah Heritage Village was constructed outside
of the Sabah Museum. This application is created not only to preserve The Sabah
Heritage Village Virtually, but also enables user from other places to explore
and gain knowledge about the tribes in Sabah and their traditional houses.
Cultural Heritage can be preserve by reconstructing it
into the virtual environment. In real life, cultural heritage may be missing or
damage if it is not preserved well enough. By using virtual reality to enhance
this project, not only can user understand better on what was going on long
time ago but they are also able to experience how this tribe lives by going
through the 3D interactive environment. Unlike books or photographs, user are
not able to feel the experience and there will be no interactivity.
As far as I have been doing my research on Sabah Heritage
Village. I have yet to found any application doing the virtual heritage Sabah
Heritage Village.
5.0 Objectives
1. Enable user to explore
the Sabah Heritage Village Virtually
2. To let user to be
immerse physically and mentally through sounds and visual in the application
3. To let user understand
the different of each tribes and their houses
4. To allow user to understand how the tribes in Sabah lives5. To preserve the cultural heritage of the Sabah through virtual reality application
6.0 Benchmark
Virtual
Hadrian's Villa - Graphic
This application was designed by IDIA Lab about the Villa
of the Roman Emperor Hadrian. I'll be using this application as a benchmark for
the graphic of my application.
Rumah
Tukang Kahar - Environment
This application shows the reconstruction of the Rumah Tukang
Kahar and was designed by E-Warisan. I'll be using this application as a
benchmark for the environment of my application.
Uruk -
Artificial Intelligent (A.I) Behavior
This application is a joint research between University
of Western Sydney and Federation of American Scientists to re-create. In this
application also shows the behavior of the Artificial Intelligent (A.I)
Behavior. I'll be using this application as a benchmark for the A.I Behavior of my application.
Digital
Songline - Interactivity (Pop-up Info)
This application shows the life of the urban indigenous
peoples around australia and was funded by Australasian cooperative Research
Centre for Interaction Design. I'll be using this application as a benchmark
for the Interactivity (when moving close towards an object, a pop-up info will
appear) of my application.
7.0 Description
Level
1
In the first level, user will appear at the front
entrance of The Sabah Virtual Heritage Village. User will then enter the
village and they may also explore the environment inside which will have
several other tribe houses. The only house that user can enter is the
KadazanDusun house but they may also explore other tribe's houses which user
will not be able to enter.
A signboard will be located at the front of each of the
tribe's houses to let user know the name of the houses. Inside the KadazanDusun
house, there will be musical instruments and traditional clothes arranged. There
will be a living room which the music instrument will be located, two bedroom
which the traditional clothes of the KadazanDusun's tribe will be located and a
kitchen. User can interact with an object by moving closer to it and a pop-up
box will appear to show user the information of the object. Once user finish
exploring inside of the KadazanDusun's house, they will have to proceed to exit
the house through the kitchen's door and user will be loaded to the second
level of this application.
Level
2
In the second level, user are able to experience how the
KadazanDusun's live.
User will be loaded inside
the living room and user will have to walk outside of the house. At the stair,
there will be a female Non-Playable Character (NPC) standing. User will have to
interact with the female NPC to get a quest which requires users to find a male
NPC which is located near the paddy field. User can navigate through a mini map
which is located at the top right of the application to find the paddy field.
Along the way, user will be able to see the daily routine
that KadazanDusun people do in their daily life such as ploughed the paddy
field, hunting animals for food and more. Once user have found the male NPC,
proceed to interact with him. The Male NPC will require user to find an item for
him to work on the paddy field. After completing the quest, user may explore
the village and observe what the villagers (NPC) do around the area. To go to
the next level, user will have to go back and enter the house.
Level
3
In
the third level, user will appear at the stairs of the house. This final level
will allow user to experience the traditional dance by the KadazanDusun's
tribe. Before the dance starts user are required to help out the female NPC who
is standing outside of the house to find her traditional cloth which is located
inside the house in the bedroom. Upon finishing the quest, the dance will
start.
8.0 Interaction
1. User will be using keyboard as an
output. The WSAD key will allow user to move around.
2. Moving closer towards an object will
trigger a pop-up which will show user an information about the object.
3. Moving into the particles in this
application will allow user to proceed to the next level. In level 2, Particles
will only appear after user have completed the quest.
4. Pressing the "E" button
will allow user to interact with NPCs.
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