Proposed Title #4
Title: The Sabah Virtual Heritage Village
Abstract:
Exploring Sabah Heritage Village.
Target Audience:
13 years old until 25 years old
Goal:
1. What is the goal of the whole application?
In this application, user will able to explore the Sabah Virtual
Heritage Village which have different types of traditional house from different
tribes that existed in Sabah.
2. What is the application trying to solve?
As time goes by, there are not many traditional houses can be seen
in Sabah. Thus, this Heritage Village was created beside the Sabah Museum. This
application is created to make it easier for people from peninsular of Malaysia
to know different tribes and their traditional houses in Sabah.
3. What is the advantage of VR that can be exploited to enhance
project?
Virtual Heritage
4. Is this project new of has it been created before?
As far as I am doing the research. I have yet to found any application
doing the virtual heritage Sabah Heritage Village. But this idea is an inspiration from a seniors work about the virtual museum.
Objectives:
1. Enable user to explore the Sabah Heritage Village Virtually
2. To let user to be immerse physically and mentally with the
sound and visual provided
3. To let user understand the different of each tribes and their
houses
4. To show user how the tribes in Sabah lives
Benchmark:
1. Virtual Hadrian's Villa - Graphic and Sound
2.
Description:
User will first appear at the entrance of the Sabah Heritage Village. User can also interact with object and there will be a pop-up which will show the information.
Ongoing Research:
http://www.youtube.com/watch?v=EUZ30xRrNJs - Sabah: Legend of the Harvest Festival
Ongoing Research:
http://www.youtube.com/watch?v=EUZ30xRrNJs - Sabah: Legend of the Harvest Festival
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